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How Cell Phones and Tablets Enable Telework

Tech Soup

If you have a morbid curiosity on how addicted you actually are, you can take the Center For Internet Addiction Test , a 20-question online diagnostic tool that will give you the bad news. Mobile Addiction. The downside? There is the addiction factor.

Phone 67
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The Truth about Bilingual Interpretation: Guest Post by Steve Yalowitz

Museum 2.0

When we received the award, we felt a great sense of opportunity and responsibility, since this was the first NSF-funded research study about bilingual families and their experiences in fully bilingual exhibitions. You can download the research report and find out about the research model, methods, analysis and implications for the field.

professionals

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Faith Ringgold: 30 Years of Art-Making and Activism and Video Clip on Women Artists

Beth's Blog: How Nonprofits Can Use Social Media

She noted, "In the 60's, it was about answering the question "What is black art?" " (Listen to the interview for the answer to those questions) My favorite group of paintings were the ones she did in Europe copying the masters and integrating African American history, culture, and icons.

Artist 50
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ExhibitFiles: Interviews with Initiators Jim Spadaccini and Wendy Pollock

Museum 2.0

Wendy: Part of the thinking was that NSF supported the book Are We There Yet? , NSF requires grant applicants to build on prior knowledge--where do you get it? And with NSF's support, some of the very first things we did were around people developing traveling exhibits. NSF seems to be perfectly happy with that.

NSF 20
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Community Science Workshops and Shared Authorship of Space: Interview with Emilyn Green

Museum 2.0

We received two rounds of NSF funding in the 1990s to expand. We received NSF funding for three years and then it cut off. When I talk with people in science centers, some really dedicated people working on these questions, they acknowledge that geography is a big hurdle they have to get over. The first one was in the Mission.

Green 20
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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. It ain’t Risk, but the addition of the social question (do we think alike?) Why would they want to do that?

Game 20
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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

Of course, the question of putting adults and kids together isn't all about safety. The initial NSF proposal for ScratchR focused on creating networked opportunities for teams of kids who were already using Scratch and for whom a social component would add value to their education experiences.