article thumbnail

Strengthening program evaluation in your nonprofit

ASU Lodestar Center

ECB involves a series of steps taken by an evaluator (internal or external) to build evaluative knowledge and skills, create a culture of continuous learning and accountability, and make resources readily available. Some things to consider include: What resources (technology, space, materials, time, finances, etc.) are available?

article thumbnail

QuickBooks Keeps Kantorei Singing

Tech Soup

The participants learn the foundations of choir singing, such as posture and breathing, vocal technique, and tone. They also learn theory, ear training, foreign language skills, and the study of music within a social context. With reliable technology and software, of course! " Staying in Tune with QuickBooks.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

And, if you are attending NTEN’s Nonprofit Technology in March, join me, John Kenyon, Andrea Barry, and Cindy Leonard for a session on designing effective technology training. So, expect to see regular reflections on good instructional design and delivery for any topic, but especially digital technology and social media related.

article thumbnail

The Future of Social: Gen Z

NonProfit Hub

Beth has over 30 years working in the nonprofit sector in technology, training, capacity building, evaluation, fundraising and marketing. Beth is an expert in facilitating online and offline peer learning, curriculum development based on traditional adult learning theory and other instructional approaches.

Social 28
article thumbnail

Guest Post: Community and Civic Engagement in Museum Programs

Museum 2.0

I learn a ton from her every day and wanted to share her thinking--and her graduate thesis--with you. Implementing participatory activities and constructivist learning theories allow the learner to actively experiment cognitively and physically, individually and socially, and to collectively build meaning and knowledge.

Museum 49
article thumbnail

AAM 2010 Recap: Slides, Surprises, and a Banjo

Museum 2.0

I hosted two sessions, one on design for participation and the other on mission-driven museum technology development. One of the resources she shared is a book called Brain Rules , which presents studies about the power of "cognitive force environment"--the idea that we need to be able to actually change an environment to learn from it.

Slides 22