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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

In other words, a new kind of talkback board or participatory educational program. In museums, we are often struggling to find deeper ways to encourage people to engage with each others' opinions and to learn collaboratively and relationally. machines) for informal learning environments?

Game 24
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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

But last year, over Thanksgiving, I sat next to a man who was working on his laptop (not an activity that invites conversation), creating a presentation on elementary education and technology. Bob argues that giving kids laptops enables more participatory, engaged learning. Who is going to create and lead this place?

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Where I'm Coming From

Museum 2.0

There are many parallels between free-choice learning and participatory design. There is money in traditional education, lots more than what MacArthur and other foundations are starting to offer for alternative learning environments. That goal isn't based on technology or social media. I know the practical answers.

Museum 29