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Gamification vs Game-Based eLearning: Do You know the Difference?

Gyrus

Gamification is not a game and does not imply that learners will be playing video games and learn through it. Gamification is the technique of using game elements and mechanics in the learning environment. Let’s take a very simple example to understand how it exactly engages the learning audience.

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

It is redefining workforce learning methods and tools, allowing organizations to nurture their talent in the most effective way. With the cost of video conferencing being reduced dramatically in recent years, organizations are also embracing this method to reduce their training costs and challenges.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

To create the report, an international body of experts in education, technology, and other fields convene on a wiki to review research, practice, and significant trends. The technology trend that caught my eye was “Learning Analytics,” which is big data applied to the field of education.

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What Makes Social Learning so Interesting?

Gyrus

This process has been significantly augmented by social media, instead of limiting the practice to a regional endeavor where only local personnel can apply their skills, members of the organization in satellite offices can now contribute to the learning environment as a whole. New more consistent source of materials.

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LMS Branding – Beyond the Logo

Gyrus

The goal of an LMS is to ultimately serve your learning base with the best possible learning environment. If you’re the latter of those options, you’ll be surprised to learn that a growing trend in organizations, is to mandate font types across all branded communications. Organizational Language.