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Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

Nonprofit Tech for Good will provide updates through our e-newsletter and if you are an emerging expert in the metaverse for nonprofits, please contact us to share your knowledge through guests posts. A visit to the Second Life Marketplace can help you better understand the concept of shopping for NFTs in the Metaverse.

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Daniel Ben-Horin Visits the Nonprofit Commons in Second Life

Tech Soup

On July 8, 2011, founder and co-CEO of TechSoup Global Daniel Ben-Horin paid a special visit to the Nonprofit Commons in Second Life. Nonprofit Commons is an archipelago in the virtual world of Second Life, housing social benefit organizations from around the globe. Connecting the Dots.

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

(Blogger Wagner James Au who reports on Second Life is seated next to Susan.) The TechSoup Virtual Office at Second Life take by Jeska Linden. That's my metaphor for embracing a topic that grabs my attention and is related to my work (nonprofits and technology) but I have no prior knowledge or experience.

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Nonprofit Technology Rockstars: Jason Shim

Tech Soup

Restless Knowledge Sharing. One thing I’ve noticed about the NTEN award winners is their restless knowledge sharing in an array of subjects all over the place – not just in their own organizations. His topic is online marriage rituals in Second Life. That’s what Jason does — he reaches people.

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Social media and the Surveillance Culture

Michael Stein's Non-profit Technology Blog

things like this happen: I had lunch the other day with a friend who is very knowledgeable about the hacker world within in the so-called "intelligence community". Our conversation focused on Facebook, Second Life, and Skype. The same with Second Life. Living as I do right in the heart of D.C.,

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The 6 Hottest Training Technologies That You Can’t Overlook

Gyrus

Mobile Learning enables smaller sized courses to learners without restricting them to a fixed time and place, leading to higher absorption and retention rate of knowledge. Companies are exploring online virtual platforms such as second life, Minecraft, Unity, etc.

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Nonprofits Live Recap: Great Presentations

Tech Soup

For example, co-workers can update or add slides and users can share a library of images, video, and other content for presentations – benefiting from their group’s collective knowledge. Presentations for Webinars. Leroux Miller kicked off the discussion by offering advice focused on online presentations.