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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

She came to the Nonprofit Commons to share her areas of expertise in media literacy, human-computer interaction, and the impact of the digital revolution on education and libraries. "Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. Success in Second Life.

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Games for Change 2007: Funders Perspective Panel

Beth's Blog: How Nonprofits Can Use Social Media

Mentioned recent studies about taking laptops out of the classroom and there is a problem with using old metrics and it is important to look for new metrics and rethink learning environments in general. New learning environment puts games at the center. It is a new form of teaching, not just skill-based learning.

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