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Tear It Down and Virtual Guantanamo: Two Examples of Virtual Advocacy

Beth's Blog: How Nonprofits Can Use Social Media

Both projects are engaging examples of virtual advocacy, with one creating a virtual representation of the detention center in the virtual world Second Life and the other, a flash-based web site that has a video game quality to it. government to close the real prison and the other to encourage public discourse.

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Microsoft OneNote Gives Dyslexic Kids a New Learning Experience

Tech Soup

The copies are submitted on a USB flash drive or directly." Ordyslexie is not just a electronic school bag or tablet PC, but a socially innovative project that can change the lives of dyslexic children while giving a second life to tablet PCs. " Improving the Education Experience.

professionals

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Lisa Canter Brings Sharing Foundation Campaign to 50% Mark!

Beth's Blog: How Nonprofits Can Use Social Media

I also got some advice on how to spread the Revver video without using the flash player. Britt Bravo on her personal blog. smArts & Culture FiSpace Micropersuasion E-politics. Ricardo Carreon. Solution Grove. I also include some specific ways folks can help other give money. I used that in my post and for a post in flickr.

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Guest Post by Alan Levine: Social Media Recap from NMC 2009

Beth's Blog: How Nonprofits Can Use Social Media

We managed to get a medium quality Quicktime stream that we put into Second Life, and higher quality Flash video stream , that we made available on the web. Still later in the conference we saw numbers of about 30-60 viewers in Second Life and over 100 on the live Flash stream.

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Goodbye, Game Friday. Hello Open Source Museum.

Museum 2.0

So where visions of Flash games used to dance in my head, I’m now starting to fantasize about team-building, inclusion, and, of all things, Second Life. We’re using a combination of a wiki-style website and a Second Life presence to make it happen. All of this is sweeping many new questions into my mind.

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See You at the Igloo: The Power of Club Penguin

Museum 2.0

When I talk with museum people about virtual worlds, the conversation usually centers on Second Life. But Second Life isn't the biggest, and it isn't the fastest growing. These virtual worlds are, as one father put it, "the cuddly G-rated version of Second Life." It's just the most open. And they're booming.

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We Tell Stories: Thinking Inside New Boxes

Museum 2.0

Reading the stories, I flashed back to the writing exercises I used to give students in poetry classes. Being forced to design inside the bizarre physics of the Second Life design environment has taken us places we wouldn't have gone with traditional exhibit design tools. One unfolds word by word in real-time.

Story 20