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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

She is using the virtual media capabilities in Second Life , among others, to navigate her continued research. Success in Second Life. "Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. The Rise of Virtual Libraries.

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Reflections on Mixed Reality Events in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

The live video feed was being streamed from the Netsquared gathering in San Francisco happening at the same time as the virtual gatherng in Second Life. Jeska Linden , Community Manager for Linden Labs, has the mike in her hand, while her avatar is behind the podium in Second Life. that didn't last long or ruin the event.

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Nonprofits and Second Life and Other Games

Beth's Blog: How Nonprofits Can Use Social Media

Blogger Wagner James Au who reports on Second Life is seated next to Susan.) The TechSoup Virtual Office at Second Life take by Jeska Linden. The online environment is capable of supporting hundreds or thousands of playters simultaneously over the Internet. At the Full Moon Museum in front of the ACS Donation Box.

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Metaverse Museum? Guest Post on Second Life and Museums by Sibley Verbeck

Museum 2.0

In January, I interviewed Sibley about the potential use of virtual worlds and Second Life by museums, but in the four months since then, the virtual world platform--and the hype around it--has exploded. It seems that Second Life is both the closest and farthest thing from many museum professionals' minds.

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Your Questions about Second Life?

Museum 2.0

When Sibley decided to start a Second Life -focused business last year, I thought he was nuts. I now believe in Second Life, not as a game environment, but as a new platform for social interactions with people, objects, and ideas. There have been lots of posts all over the place about Second Life and museums.

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The One-Look Virus and Immersive Environments for Teaching and Learning

Beth's Blog: How Nonprofits Can Use Social Media

These posts have sparked some thoughtful reflections, from a folks on the Second Life Educator's List and I'm going to quote and summarize a few: The Second Life Doubter's Club. SL will take longer to gel into a cohesive environment that has a purpose and a following than the explosive growth experienced by WOW.

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Observations from The Tech Virtual Museum Workshop, Month 1

Museum 2.0

This week marks one month of live activity for the Tech Virtual Museum Workshop , a collaborative, online platform for exhibit development. But museum folks, no matter how much we want to collaborate, don't move quickly. Not that that means that we are attracting solely gamers or the bored wanderers of Second Life.

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