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How to Keep Donors Engaged Using Emerging Technologies

Cloud 4 Good

Pencils of Promise (PoP) was founded in October 2008 to help build safe and healthy learning environments for young children worldwide. For example, Pencils of Promise will be hosting, for the first time in two years, its PoP Gala on October 20 at the Museum of the Moving Image in New York City.

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Content Curation & Association Education Strategy

Forj

Yep, museums hire curators to assemble artifacts to display and tell a story. In this webinar he will share the three major components of a curation effort, discuss skills the new digital curators must have and share case studies of successful corporate Learning and Development Department efforts at digital curation. webinar link.

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New Models for Children's Museums: Wired Classrooms?

Museum 2.0

I was fascinated by our discussion, and Bob came to mind last month, when I was asked to write an article for the Association of Children's Museums quarterly journal, Hand to Hand , about children's museums and Web 2.0. To understand more, I turned to Elaine Gurian's article The Molting of Children's Museums? Why the uniformity?

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Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

"Second Life libraries are examples of immersive learning environments ," explained Dr. Hill. " Research on virtual worlds used for education, libraries, and museums continues to expand. Success in Second Life. "Libraries in Second Life often put on digital exhibitions as part of their services.

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Should Everyone Work on the Front Line as Part of their Career?

Museum 2.0

Let's say you're a young person eager to break into museums. I figured I could pay someone a lot of money to go to graduate school, or I could pay nothing (and hopefully get paid) to learn on the job. This decision fit well with my learning style--I tend to lean towards real-world experience and self-directed endeavors.

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The Birth of a Field: Digital Media and Learning

Beth's Blog: How Nonprofits Can Use Social Media

This morning I attended the MacArthur Foundation Digital Learning briefing that was taking place at the Natural History Museum in NYC. The environment for learning is no longer in the classroom and its online, and outside of school. Learning is happening outside of school and it needs to be understood better.

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Gaming the Talkback Experience with the Signtific What If? Machine

Museum 2.0

The thing that excites me about this is not the opportunity to use all the weird-colored cardstock hanging around the supply cabinets of most museums. In museums, we are often struggling to find deeper ways to encourage people to engage with each others' opinions and to learn collaboratively and relationally.

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