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How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth's Blog: How Nonprofits Can Use Social Media

So, expect to see regular reflections on good instructional design and delivery for any topic, but especially digital technology and social media related. I use a simple structure to design: before, during, and after. The physical space you are working in will also help inform your design.

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What Pokémon Go Means to the Learning Industry

Gyrus

So, how can this apply to the corporate learning environment? People can take a self-guided tour around your facilities and will think that their new employer is hip for developing such an environment for them. Gamification. Pokémon Go is an incredible study on gamification.

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Mobile Learning – Is it Finally Viable?

Gyrus

This rings of significant importance for businesses that are completely structured around a mobilized workforce, as training offerings of the past have seemed like a distant and unachievable possibility. Instead, effective content is and must be designed specifically for use on our handheld devices and tablets. Who might that be?

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What Does an eLearning Consultant Do? The Complete Guide

Forj

Organizational readiness can be determined by looking at an organization’s internal staff and environment. The environmental scan phase looks at the external market: who the association’s competition is, what the target market wants, if there is a market for the content being provided, what type of pricing structure to enact, and more.

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NTEN Leading Change Summit #14lcs: Reflection

Beth's Blog: How Nonprofits Can Use Social Media

Good instructional design to create an environment for peer dialogue begins with good on boarding and for people to connect with something they already know or believe. I wish I had done a structured creative thinking exercise to get people comfortable. The Importance of Icebreakers: Getting To Know People in the Room.

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Experiential Leadership Development

Beth's Blog: How Nonprofits Can Use Social Media

So, this trip was a gift in terms of getting new ideas for instructional design. When you are a trainer, you are a designer and facilitator of learning experiences. As a participant, you can also learn a lot by observing and reverse engineering the instructional design.