Meditations on Relevance, Part 3: Who Decides What's Relevant?
Museum 2.0
AUGUST 19, 2015
We use a simple "honeycomb" diagram (image) to do these four steps. Here are two examples: Our Youth Programs Manager, Emily Hope Dobkin, wanted to find a way to support teens at the museum. The most successful programs fostered youth empowerment and community leadership in various content areas: agriculture, technology, healing.
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