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Wandering Down the "Don't Touch" Line

Museum 2.0

How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.

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What Cross-Platform Gaming is Doing for Books. and Can Do for Museums

Museum 2.0

A few weeks ago, I learned about Scholastic Books' new series, The 39 Clues , which ties together a ten-book mystery with an online gaming environment. This problem is analagous to the repeat visit problem for museums. Museum visits, like book reading, can be an intense and wonderful experience. But the Times missed the boat.

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Mixing Digital and Physical: The Holocaust Museum's Handwritten Pledge Wall

Museum 2.0

On a recent trip to DC, an old friend showed me around a new exhibit at the US Holocaust Memorial Museum (USHMM), From Memory to Action: Meeting the Challenge of Genocide. The USHMM pledge wall is notable for its blending of digital and analog technologies. But it wouldn't have been nearly as powerful. Which brings us back to USHMM.

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Two Tagging Projects that Make Sense

Museum 2.0

But over the last couple of months, I've learned about two tagging projects that actually get me excited-- CamClickr at the Cornell Lab of Ornithology and the Posse at the Brooklyn Museum. When museums embark on collections-tagging projects, they are almost entirely focused on this secondary benefit. And that brings us to CamClickr.

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Museum 2.0 Rerun: What Does it Really Mean to Serve "Underserved" Audiences?

Museum 2.0

This August/September, I am "rerunning" popular Museum 2.0 Diane is both visionary and no-nonsense about deconstructing the barriers that many low-income and non-white teenagers and families face when entering a museum. Most large American museums are reflections of white culture. blog posts from the past.

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Game Friday: Lovely, Quirky Amanita

Museum 2.0

This week, Game Friday pays homage to Amanita Design , the funky game and animation design firm behind the award-winning Samorost series and several flash-based corporate games that blend lush imagery, surreal storytelling, and surprising little puzzles.

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Take a Seat: Beautiful, Casual Areas at the Taiwan National Museum of Fine Arts

Museum 2.0

When I was in Taiwan, I heard again and again from museum professionals: "We are very conservative in Taiwanese museums. This post is a photo essay focusing on an area at the Taiwan National Museum of Fine Arts called the Digiark. The look blends funkiness with clean lines, industrial space with natural light.

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