Teens 4 Planet Earth Moves to Ning

Allegiance Group

Teens for Planet Earth launched at the beginning of April (ok, I guess that isn’t so recent!) For this client and project, Ning was a perfect choice, offering both the out of the box community features that a teen audience would expect with enough customization to satisfy the needs of the organization. There have been discussions and comments about Ning’s value, ethics, and change in business model (this is just one of many posts out there).

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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

If museums get involved in these online-offline partnerships, we can bring new audiences through our doors, familiarize them with museum-going in a comfortable way, and reap the benefits of their online musings about their real-life experiences. But these events have benefits both in terms of audience development and word-of-mouth marketing. Audience Development These events bring in new audiences in a comfortable context.

Fundraising 101: Understand the Basics of Fundraising so You Can Fund Your Dream

Get Fully Funded

When you embrace this donor-based model of thinking about the needs and desires of your donors, fundraising gets easier. Identify a business that shares your audience, and think about ways to support each other. For a self-esteem program for teen girls: Your gift of $18.25

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What I Learned From @nancylublin About #dataonpurpose

Beth Kanter

Here’s a curated transcript of Tweets from her talk, including the one above that she wanted everyone in the audience to tweet. Here’s what I learned from Nancy’s inspiring talk about data for good: How It Got Started. She hired Bob Filbin, Dosomething.Org’s first data scientist. She confessed to the audience she thought data science was about measurement and accountability. They interviewed them and found out that homeless teens want one thing – jeans.

Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

The curatorial team or a multidisciplinary team who have the audience in mind when decisions are made about the best way to connect visitors to the collection?" Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Instead of designing programming and then seeking out audiences for it, we identify communities and then develop programs that are relevant to their assets and needs.

Groundwire’s 10 Rules of Engagement


A theory of change is a roadmap, or logic model, which outlines a chain of events starting with your campaign activities or program work and leading, plausibly, to your desired goal. It also allows you to focus the right engagement efforts on the right audiences, and ensures the work you ask those audiences to take on in support of your mission is meaningful to achieving the end goals you share with those audiences. Identify your key audiences.

Nonprofits and App Developers Combine Forces for Community Change

Tech Soup Blog

She wanted to create something that teens and adults could use and that was also free. Caravan Studios' SafeNight app uses a similar model, in which individual donors can fund hotel rooms when domestic violence shelters are full. The founder asked if the nonprofits and social services agencies in the audience would be willing to share data with Reach, and the response was overwhelmingly positive.

4 bbcon Takeaways for Philanthropic Organizations to Power 2019 Planning

Connection Cafe

At bbcon 2018, Blackbaud announced the cloud solution for each of our main audiences, including the Cloud Solution for Companies and the Cloud Solution for Foundations. Know your audience . If you’re just starting this process, consider the creation of a logic model. Once set, all future actions can be compared back to the model.

Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

I'm fascinated by these places because of their ability to attract diverse audiences to idiosyncratic experiences, and I'm curious how they stay afloat. From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. The Waffle Shop is a cafe and live streaming TV channel that serves a diverse audience of late night club-goers and locals in an urban neighborhood.

Games for Change: An Interview with Darren Garrett of Littleloud


One of their key objectives is address issues that affect teens and give them some tools to negotiate them. This audience spends a great deal of time online, often playing games. To that end the broadcaster commissions direct to the web platform in order to reach that audience. Hopefully this works for the people we work with and the audience we want to engage.

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Framework vs. Sensibility: Separating Format from Voice

Museum 2.0

I was talking this week with Mark Allen, the founder of Machine Project (an alternative arts space in LA), about different models for community engagement in cultural institutions. And other times, when I'm focused on opening up access and opportunities for audience members to partner with staff, I'm talking about framework. Teen docents are more serious than adults because they want to be treated like professionals.

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14 Top Nonprofit Websites to Inspire Your Organization

DNL OmniMedia

Because the Center’s site targets a number of audiences, such as patients, donors, and individuals seeking more information about these diseases, it’s important that their website serves a range of purposes.

Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. Participants who felt more confident modeled generous behavior and engaged others. A couple of key points I got from him: Make sure to develop prompts or projects that are both interesting to DO and to experience as an audience. It's not every day that a visitor buys pizza for everyone in the museum.

[VIDEO] Get More Grants with Donor Cultivation


We had four different funders come and serve and answer a whole set of questions and then open it up for audience questions. I share with you budget templates, grant application templates, logic models, letters of inquiry that we just talked about. Margit Brazda Poirier, GPC, M.S.

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The Participatory Nonprofit?

Beth's Blog: How Nonprofits Can Use Social Media

" He describes what Ian observed what happened with his youth audience. According to recent study from Pew Internet and American Life project, more than one-half of teens have created media content and roughly one-third have shared ocntent. the ability to interpret and construct dynamic models of real-world.

Self-Censorship for Museum Professionals

Museum 2.0

As part of the session, Tom led live drawing ( click for high-res image ), and we invited the audience to add their own “can’t dos” to a large map of things that are “safe,” “iffy,” and “no way”--more on that later. Focusing on youth audiences can lead to heavy and sometimes inappropriate self-censorship. Why aren't we developing our audiences?" There are lots of things visitors can’t do in museums.

What I Learned From @Sree Sreenivasan Chief Digital Officer of @MetMuseum

Beth Kanter

Later, when were chatting with a small group of people in the lobby, we noticed a group of teens walking by looking a little sad. The latter was modeled after how people like to watch videos on Netflix, releasing all episodes so people could “binge” watch the Met videos. ”We have more pilots than Jet Blue.” They go where the audience is. The students are an audience they want to reach.He

How I Got Here

Museum 2.0

At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. I learned to appreciate the audience reach of a big institution while vastly preferring the diversity of work and lack of bureaucracy of a small one. I also learned that the best money in museums for someone who's starting out is in art modeling. I survived the first half of 2003 financially on art modeling and poetry gigs.

Book Club Part 6: Getting People in the Door

Museum 2.0

Elaine starts by detailing a series of fears and the potential audiences who reject museums because of them. Later, Elaine comments: Now, after researching the topic, I am less certain that broadening the audience for museums is achievable in general. The New York Hall of Science’s Career Ladder successfully recruits and advances neighborhood teens as floor explainers, and their full-time staff includes many people who have come “up through the ranks.”

Visitor Voices Part 3: Co-Creating and Control

Museum 2.0

The Exploratorium's Nanoscape project, in which visitors and volunteers built giant walk-through models of nanoscale structures, had a different kind of impact; instead of displaying visitors' unique expressions of self, it displayed the power of collective action by visitors, harnessed by an institution. If only 1% of our audience wants to participate as creators (a generous estimate by Web 2.0

Backwards Interview: My Advice for Incorporation of Web 2.0 into Museums

Museum 2.0

Do you want to offer audio or video programming to an international audience for free? If you had one youth educator, would you expect them to develop and run overnights AND scout programs AND teen programs AND toddler programs AND outreach AND… of course not. Museums need to develop sustainable models for projects that require frequent content updates. Most of the time this blog focuses on individual aspects of 2.0 thinking or applications.