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Game Friday: Tagging For Fun

Museum 2.0

These games were developed by Carnegie Mellon with funding from the NSF, with the goal of harnessing collective intelligence (and interest in playing games) to tag all of the images on the internet. We don’t pay attention to them, and yet, they account for a high percentage of our web traffic. Why would they want to do that?

Game 20
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Scratch: An Educational, Multi-Generational Online Community that Works

Museum 2.0

But this is often obscured by design that focuses attention on the top viewed-content. The initial NSF proposal for ScratchR focused on creating networked opportunities for teams of kids who were already using Scratch and for whom a social component would add value to their education experiences.