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Deena Pierott to Offer Keynote on Inclusive Technology at #14LCS

NTEN

Today we’re excited to share that Deena Pierott , founder of the White House honored youth program called iUrban Teen Tech , will offer a keynote called Moving from Diversity to Inclusion: Changing landscapes of nonprofit technology. Change Management Deena Pierott iUrban Teen lcs Leadership leading change summit'

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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). In the 1990s, we decided we wanted to engage a teen audience. We created a teen arts council, invested in staff, and invested in programming.

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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. Often, organizations adopt a service model that is strictly needs-based. While needs are important, this service model can be demeaning and disempowering. It's pretty simple.

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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

Art spaces masquerading as laundromats and letterpresses. From a museum perspective, I think there's a lot to learn from these venues' business models, approach to collecting and exhibiting work, and connection with their audiences. Want some waffles with your art? Community science workshops.

Culture 49
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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

On 8.16.08, the Museum of Art and History (Santa Cruz, CA) hosted FreelanceCamp, a free unconference that brought 150 designers and techies from the south bay area together to talk shop. On 8.8.08, the Ontario Science Center (Toronto, Canada) hosted the 888 YouTube meetup for any and all YouTube aficionados. Other person: Nope.

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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. Participants who felt more confident modeled generous behavior and engaged others. It was pretty freaking amazing.

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How I Got Here

Museum 2.0

At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. I also learned that the best money in museums for someone who's starting out is in art modeling. I survived the first half of 2003 financially on art modeling and poetry gigs.

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