Six New Games for Change: Check Out the Future of Gaming for Good
AUGUST 16, 2011
Since most educational games struggle to find logical ways to be integrated into a classroom, Ovos took a different approach by creating a game based solely on curriculum-based material. The learning goals in the classroom directly mirror the game’s objectives, creating an experience where both are parallel to one another. Frontiers may have better success if it were made specifically for those in migration policy work or the arts community.