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Sustaining Innovation Part 3: Interview With Sarah Schultz of the Walker Art Center

Museum 2.0

This post features an interview with Sarah Schultz, a museum staffer at one of the institutions Light profiled in the book (the Walker Art Center). In the 1990s, we decided we wanted to engage a teen audience. We created a teen arts council, invested in staff, and invested in programming.

Arts 46
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Six Alternative (U.S.) Cultural Venues to Keep an Eye On

Museum 2.0

Art spaces masquerading as laundromats and letterpresses. I'm fascinated by these places because of their ability to attract diverse audiences to idiosyncratic experiences, and I'm curious how they stay afloat. Want some waffles with your art? Community science workshops. In other words, they're not pretentious.

Culture 49
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Meditations on Relevance, Part 3: Who Decides What's Relevant?

Museum 2.0

The curatorial team or a multidisciplinary team who have the audience in mind when decisions are made about the best way to connect visitors to the collection?" Community First Program Design At the Santa Cruz Museum of Art & History , we've gravitated towards a "community first" program planning model. My answer: neither.

Teen 20
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New Models for Community Partnerships: Museums Hosting Meetups

Museum 2.0

If museums get involved in these online-offline partnerships, we can bring new audiences through our doors, familiarize them with museum-going in a comfortable way, and reap the benefits of their online musings about their real-life experiences. But these events have benefits both in terms of audience development and word-of-mouth marketing.

Museum 22
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Reflections on a Weekend with Ze Frank and His Online Community

Museum 2.0

Then again, Saturday was hardly normal at the Santa Cruz Museum of Art & History. The group was mostly young (teens to thirties) and nerd-diverse: a little bit punk, a little bit hacker, a little bit craft grrl. Participants who felt more confident modeled generous behavior and engaged others. It was pretty freaking amazing.

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How I Got Here

Museum 2.0

At the big one, I worked on a small project with teens to design science exhibits for community centers in their own neighborhoods. I learned to appreciate the audience reach of a big institution while vastly preferring the diversity of work and lack of bureaucracy of a small one.

Museum 52
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Visitor Voices Part 3: Co-Creating and Control

Museum 2.0

There is the Art Gallery of Ontario's portrait exhibition In Your Face , for which the museum solicited and displayed thousands of visitor-created self-portraits. If only 1% of our audience wants to participate as creators (a generous estimate by Web 2.0 standards), does the experience created better serve the other 99%?

Voice 20