Designing Interactives for Adults: Put Down the Dayglow
Museum 2.0
JANUARY 18, 2012
The common museum knowledge on this issue is that adults are timid, that we have lost some of the wonder, impulsiveness, and active creativity of childhood days. If you design interactives for kids, adults recognize that the experience is not for them, and they don't engage. Share your story with other visitors.
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