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World Vision in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

The Second Life build is a virtual representation of their alternative gift catalogue Communities in remote areas of the world request particular items, say a cow or a pig. You can to it in Second Life here. Via a gift to World Vision, that item is purchased for the village or family.

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The Future of the Nonprofit Office: Working from Home v2.0

NTEN

Through their use of "Second Life," TechSoup has been at the forefront of virtual meeting and collaboration environments for several years. Second Life is an online, virtual world where you can customize your online personality (i.e. avatar), interact with others, and even conduct business transactions.

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Intermingling between Twitter and Other Spheres

Beth's Blog: How Nonprofits Can Use Social Media

Yesterday on Twitter, Alan Levine (cogdog) started tweeting about a Stephen Downes talk in Second Life. Cogdog barked a few tweets: "Stephen Downes is speaking Second Life" "Stephen Downes hammering SL " like Star Trek. with casinos " "The guy secretly loves second life."

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Some Really Insightful Writing About Virtual Environments and Education

Beth's Blog: How Nonprofits Can Use Social Media

I was attempting to summarize a three-way dialogue about Second Life from three brilliant thinkers with differing views about the value of SL. We also must remember that there is no such thing as second hand learning -- second life learning is first person learning. Henry Jenkins [link]. Clay Shirky [link].

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Observations from The Tech Virtual Museum Workshop, Month 1

Museum 2.0

So in the past month, the people who have jumped in are mostly people who are already familiar with the platforms we're using (the Web and Second Life ), primarily those already in Second Life. Not that that means that we are attracting solely gamers or the bored wanderers of Second Life. It's social.

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Youth Connection Session at Games 4 Change Conference

Beth's Blog: How Nonprofits Can Use Social Media

Subvert the rules explore the limits of system propose alternate responses Great skills for social change. What you do inbetween the beats is up to you. That's where dancing takes place. Gaming is a literacy of transgression. Gaming is testing ideas, proposing solutions, and moving through the system. Gaming is about questioning everything.

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Observations from The Tech Virtual Museum Workshop, Month 3

Museum 2.0

It's been awhile since I've shared the progress of The Tech Virtual , the web and Second Life-based virtual exhibit workshop that The Tech Museum of Innovation opened in December of 2007. In January, I wrote about the challenges and opportunities of using Second Life as a design space. But that's just a start.

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