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Online Learning Trends That You Can’t Ignore

Gyrus

Almost two-thirds of Americans are predicted to own a smartphone by 2017, more than a threefold increase since 2010. Through gamification, you can include games or activities that allow learners to compete with other learners, overcome hurdles, and earn points, badges or rewards for their efforts. percent of the U.S.

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10 Ways Geolocation is Changing the World

Beth's Blog: How Nonprofits Can Use Social Media

Since becoming widely adopted just a couple years ago, social media has supercharged social action, cause marketing, and social entrepreneurship. And we’ll continue this trend for social networking, social action, and commerce. The Elections app will soon be updated for 2010.). We’re doing the same for energy.

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