article thumbnail

Why Nonprofits Need to Be Early Explorers of the Metaverse

Nonprofit Tech for Good

It is a digital reality – a cyberspace made up of multiple virtual worlds – that combines components of social media, gaming, virtual reality (VR), augmented reality (AR), cryptocurrencies, and non-fungible tokens (NFTs). As of now, nonprofits, activism, and philanthropy are virtually non-existent in the metaverse (pun intended).

article thumbnail

Interesting Uses of Technology: Virtual Libraries in Second Life

Tech Soup

This new hierarchy model is the basis for my exploration of virtual media as a delivery mode." She is using the virtual media capabilities in Second Life , among others, to navigate her continued research. The Rise of Virtual Libraries. Virtual libraries aren't a new phenomenon.

professionals

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Virtual Morocco in Second Life

Beth's Blog: How Nonprofits Can Use Social Media

That's my avatar with a fez I pocked up in Virtual Morocco in Second Life, a student project! I've been curious what a virtual Angkor Wat or other cultural wonders of the world look like in Second Life?

Morocco 50
article thumbnail

Daniel Ben-Horin Visits the Nonprofit Commons in Second Life

Tech Soup

On July 8, 2011, founder and co-CEO of TechSoup Global Daniel Ben-Horin paid a special visit to the Nonprofit Commons in Second Life. Nonprofit Commons is an archipelago in the virtual world of Second Life, housing social benefit organizations from around the globe. Connecting the Dots. What Lies Ahead.

article thumbnail

New Nonprofits in Second Life Video

Tech Soup

Our Nonprofit Commons in Second Life project has a new video! It combines real world video footage with Second Life video (machinima) and gives many examples of how nonprofits can benefit from virtual worlds.

article thumbnail

Nonprofits Blaze Virtual Trails in Second Life Mixed Reality Lounge

Tech Soup

The reason was because many participants in the room were participating from both Second Life and the room in San Jose, and they are doing so, in avatar form. Avatars are virtual alter egos, that are our embodiment (not always human, as I noted) in a virtual world.

article thumbnail

Second Life, A Second Opinion

Tech Soup

One way that nonprofits and libraries can reduce their carbon footprints from travel is to try out (and adopt) new tools for virtual meetings. One free service is Second Life, the most prominent online 3D virtual world where users can meet and socialize using voice and text chat. Monica is a San Francisco based architect.