Thursday, January 13, 2011

Technology, Games Changing Youth Awareness Engagement- The NonProfit Times Jan 12, 2011

Technology, Games Changing Youth Awareness Engagement- The NonProfit Times Jan 12, 2011: "The John S. and James L. Knight Foundation has become involved in games in recent years. “The field of social impact games has shifted in the past couple of years. We’ve moved from trying to convince people that games are a viable tactic to showing them that they actually are,” said Jessica Goldfin, associate in the Knight Foundation’s Journalism Program.
In 2007, the first year of the Knight News Challenge, three grantees were related to games. Social networks like FourSquare and CouchSurfer use game mechanics to achieve their goals, said Goldfin. “People play games,” she said, pointing to the 76 million people who play Farmville on Facebook, which has a half-billion users worldwide."

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