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Convio 2008 Innovator Awards - Online Fundraising, Advocacy, and Social Media - frogloop

Care2

57) Mobile (15) Nonprofit Benchmark Studies (15) Nonprofit Events (36) nptech (8) Online Advertising (5) Online Advocacy (47) Online Fundraising (97) Online Marketing (59) Online Organizing (32) SEO (3) Social Networking (109) Technology (31) Trends (51) Video (27) Volunteering (2) Web 2.0 (60)

Convio 28
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An interesting call from danah boyd

Zen and the Art of Nonprofit Technology

Home About Me Subscribe Zen and the Art of Nonprofit Technology Thoughtful and sometimes snarky perspectives on nonprofit technology An interesting call from danah boyd February 8, 2008 Those of you steeped deeply in Web 2.0 She’s a brilliant academic who studies social networks. know danah boyd. That’s super depressing.

Journal 100
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La Conner Regional Library: Windows MultiPoint Server Case Study

Tech Soup

For instance La Conner has been using thin clients since 2008, and recently installed an open-source integrated library system. Lane is planning to do a game design class and is excited about using the MultiPoint Server system as a teaching tool. She became the library tech person by default. Space is an issue in their library.

Library 40
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La Conner Regional Library: Windows MultiPoint Server Case Study

Tech Soup

For instance La Conner has been using thin clients since 2008, and recently installed an open-source integrated library system. Lane is planning to do a game design class and is excited about using the MultiPoint Server system as a teaching tool. She became the library tech person by default. Space is an issue in their library.

Library 40
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Guest Post: A New Role for Science Museums--Playground for Scientists

Museum 2.0

It''s resulted in some of my favorite work ever: games like #namethatzoom , projects like FeederSketch , adult-only Ball Pits , and most importantly, the creation of Experimonth , which is what I''d like to blog about today. Back in 2008, I devised a plan to outsource my New Year''s Resolutions. Experimonth started out as play.

Museum 51
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Trends: Internet Demographics and Embracing Failure

Care2

According to Pew’s latest study, “they still clearly surpass their elders online when it comes to many communications and entertainment-related activities, such as using social network sites and playing games online.&# Social network site usage for this demographic has quadrupled since 2008, from 4% to 16%.

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Learning Analytics: Big Data Applied to Training, Teaching, and Learning

Beth's Blog: How Nonprofits Can Use Social Media

Two or three years to adoption: Learning Analytics (K-12/Higher Ed), Open Content (K-12), Games and Gamification (Higher Ed). Their inquiry adds great richness to the reports which includes an overview of the technology, case studies of how early adopters are using it, and synthesis of current research.